I'm even building a game to leverage this newly supported tech. I feel your excitement and wish it were true. Clicking a bookmark in a browser turns out to be about as difficult as clicking a desktop icon, and the stability is significantly improved. The call was eventually made to migrate the tools back to native exes, which was another multi-year process, but nobody missed the Chrome tools. The tools folks had to work in Javascript, while the majority of the engine was still in C++. Google would update the browser and key tools would break and nobody would know why. ![]() And then, when they got there, it turned out to be terrible. Insomniac Games, makers of the new Spider-Man games, spent several years trying to port all of their development tools and workflows to be web-based and work in Chrome. On top of that, building things that work consistently across browsers and across time is an extremely cursed problem. Any layer of emulation on top of that creates new problems and dilutes every single aspect of performance, sometimes in unpredictable ways. ![]() ![]() It is extremely difficult to develop high-quality games for a console, which has fixed hardware specs and a single vendor for the SDK. I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy.
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